Stellaris best defense platform. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. Stellaris best defense platform

 
To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0Stellaris best defense platform 1

ago. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. Rather invest in bastions on border planets, rush to star hold, add a few defense platforms. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. Full loadout of gun batteries, build defensive platforms. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. Cellar_Cat Apr 27, 2017 @ 10:58pm. ago. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. This platforms are pure amoeba flagella in this case. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. Stellaris. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). Eternal Vigilance (+25% starbase hull points, +25% starbase damage, defense platform damage, +5 defense platform capacity) Galactic Contender (+33% damage to awakened empires, and others that aren't relevant) Level 6 or 7 with every endgame tech (each level gives +5% to attack speed, attack damage, etc. So I figured, well, I know defense stations. Preferably id like an upkeep trait, a increased hitpoint trait and a fire rate trait. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. In this video we will look at a variety of defence platform builds to. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. These techs are 10% techs - 10% fire rate or 10% damage, each tech, rather than the 5% typical of most repeatables. This can be used on planets and habitats. Constructing a starbase requires first fully surveying the desired system. The technologies required to unlock them are back. Per page: 15 30 50. sumelar. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. (and I just realized, after all tehse years. Stellaris Wiki Active Wikis. You can build more star bases. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Destroyers counter corvettes. true you can build platforms to help pick off marauder fleets to claim some early debris since they have a predictable path and early game hangars have good DPS and tracking. throwayohay • 5. In this video we will look at a variety of defence platform builds to. Allowing for. Starbase Defenses Extended. . Nov 16, 2023Pocket Sand - Both point defense/flak battery components. Specialist_Growth_49 • 1 yr. A Guide for Stellaris. Usually either the fleet can scrap the entire thing or would die trying. Really not the worst thing just fortify your borders and prepare your fleets. Exept FE/Crisis of course, with their 100k+ fleets, but against the "normal" AI empires it worked quite well. * Starbase Defenses Extended 2. If you get both of these to a respectable level, Ion Cannons can become monsters. ATM pre-rework at least, Defense Platforms are highly situational and not seen as worth wasting alloys on compared to just building more ships, and likewise, after the update, Habitats will be much more niche. Besides defense stations are bad designed. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. They can be upgraded to support more as you convert them into larger Star Bases. Once the order is given, the work on the starbase will begin. Put long range weapons on the defense platforms. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. The technologies required to unlock them are back. 2 then it would have silently reverted a change made in the 3. The extra engagement range overshadows every other option, and it’s the only thing I build. early to mid game just stack as much hangars as you can. From there, you can enter one of the other L-Gates to another. This deletes the Fortress and the artillery cannons. Outposts can be fitted with defense platforms. r/Stellaris. Potentially best vs human opponents with point defense. The best build would be anchorages and a fleet. Honestly defense platforms will rarely stop attackers, AI or human. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5/10 (seriously, PD platforms are a joke and a newbie trap). early to mid game just stack as much hangars as you can. Half and half on shields and armor, and 2 auxiliary fire control. 8. They buffed torpedos amd missiles, so you gonna need more pd. Report. They build twice as fast (120 -> 60 days) The fire rate and tracking is tied to combat computers. NixBoxDone Sep 28, 2021 @ 5:56am. It adds back the defense station and defense fortress that were removed after 2. * (Le Guin) As with any mod that affects game play, NOT achievement compatible. Starting with. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot. 2) If doing defensive, build them at chokepoints above all else. r/Stellaris. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. Thread starter Verx90; Start date Oct 10,. Yeah way back in ye olden days you could build more than just shitty defense platforms for defense, although they weren't tied to the system's outpost/starbase back then, could be built free floating in the system, but created an exclusion zone. See full list on sidegamer. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. ago. Starbases and defense platforms are a great support in fleet engagements and hangars will negate any weapon range issues and will act as point defense for any missles. Pocket Sand - Both point defense/flak battery components. In this video we will look at a variety of. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. Starbases need to be looked at again. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. They add to the firepower of the spacestation that they are attached to. R5: After I annexed an early space age primitive world, I found that I owned their space station. Lategame if you build the strategic coordination center and take the +defense platform perk and use a Defense Grid Supercomputer you can get something like 50 defense platforms per starbase. #3. Defensive Platforms with hangers and crystal plating (cheap). Defense platforms do not generate any trade protection outside their own system. The best defense is an eternal one. In an ideal world, it should matter what the platforms are. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). There is also the fact that tech is too fast, and tech rushing too encouraged. Used on battleships, titans, and defence stations. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. It’s all about research and exploration, having a boost to science in the early game can. No more micro mangement replacing destroyed defense platforms. Reply. gekp78 Second Lieutenant. ChildishJack • 2 yr. Regenerative Hull kicks in after 10 days from last dmg taken if info i found is correct, so in some circumstances they can be beneficial to speed up. Additional modifiers which affect various defense platform parameters are summarized below. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. Useful Stations was one of my favorite mod. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. #1. I normally try to mix the platform designs a bit, but point defense shouldn't get to much room, if you don't know, if the enemy even uses it (so normally just one platform with half of it being point defense on a small starbase) Having a high tier starbase, as best, will stop them from pushing into that system. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. Theutus Dec 9, 2021 @ 10:24am. * Defense platforms not have Large utility slots instead of medium ones. 36 thousand in effective health and 5. There are several different parts of the platform, and each one is very important to the survival of the system. 2% in alloys. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled with Torpedos. For existing games, you can open the game console[stellaris. By the time they reach enemy ships, most of combat is already over. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. Yes, for the reasons you stated: they don't use up naval capacity. maybe makes sense. on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. The best way to use defense platforms is to install mods that actually make them worth a damn. It gets meritocracy. You can use your starbases early game by having at least some token fleet on it. If 3/4 of them are shield heavy, go anti shield. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. 4. Note - military stations are a class of ship that are built in the starbase defense tab. Discovery is a top first pick in most strategies. Jan 29, 2022. That's the best way to use defense platforms. When did defensive platforms get so strong? In a recent game of unmodded 3. I tend to build defense platforms in the later game mostly to scare off the AI with a larger indicated strength, not because the platforms would actually help much if the AI attacked. On the plus side, if you don't lose your starbase, your defense platform investment is safe. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Fleet academy, crew quarters, shipyard modules. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Now as for defense platforms, I can see a case to be made here. It should say build military station 👍. They have their own shield - which is also weak 3. It should say build military station 👍. )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. It's wormhole stations that need to be built outside of gravity wells. Usually either the fleet can scrap the entire thing or would die trying. 1 base game which buffed the power output of the reactor on the crisis's corvette ships. I find that, in Stellaris, the best defense is a good offense. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. 67. ago. more point defense, less hangars. System: Max systems, line computer, afterburners, and auxiliary fire control. though stuff like Hydroponics can have its uses, same with heritage sites. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. You can use your starbases early game by having at least some token fleet on it. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. My starbases: 2 gun/missile/hangar bays. Say I don't have a fleet stationed at it. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. I'd go so far as to say ACs are a better defense than offense. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. Darvin3 • 3 yr. 4 "Gemini"! Please see the patch notes for more details. The damage is crazy compared to the other defense platform designs I've tinkered with. Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. Which is unfortunate. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. and rebuilding takes decades while. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. Compatible with Stellaris v2. You can also put the range module on your starbase to increase engagement range. Description. There's not really that much you need in terms of utility components. Info. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. ago. Available to: Corvettes, Destroyers, Cruisers, Battleships, Titans and Defense Platforms; Artillery - Prefers large, long-ranged weapons and missiles in smaller slots. Head canon is the station was so badly out of date that there was no choice but to rip it. They are very underpowered and not worth their expense. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. The maximum about of strength a starbase can have is fixed in all games. If you take control of the L cluster, then ion cannons are absolutely crucial for preventing empires you're at war with from just leap-frogging through Terminal Egress to any other L-Gate willy-nilly. So too does kinetic artillery. Which. The main advantage of strike craft is that they have an attack range of 250, which is higher then anything but some T class weapons. E. Stellaris Ship Design Guide 2023 [3. . Take the defensive doctrine if needed. Well, I had a feeling I was gonna feel like a dumbass after someone answered. While defense platforms don't cost any naval capacity, they are exceedingly weak for their alloy cost. On the plus side, if you don't lose your starbase, your defense platform investment is safe. What is more, you can build up to 3 platforms on unopgraded outposts and they take only 60 days to build. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. Best defensive citadel has a crew quarters and a fleet parked. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. The option to build a starbase will now be available. They just killed defense platforms. 3 starbase + full defense platforms specced for shields + anti-armor), but that. This ownership is permeant (until reconquered). Adjust the templates according to your needs in the ship manager. 25. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. Incorrect defense platform caps post update. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. They are very underpowered and not worth their expense. In this video we will look at a variety of defence platform builds to. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. t0: nothing. The other platforms mostly depends on. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. Strikecraft are the slowest weapons (mostly because the fighters need to deploy, position, accelerate into range, and then attack after combat has already started) in the game for an alpha and will despawn once the carrier is destroyed. * Starbase Defenses Extended 2. They. Defense platforms and starbases are very strong in the early game, if used well. Tinca12 • 10 mo. 0 unless otherwise noted. Hangars seem to work better in that situation because really all they have to do is help hold the line for a bit until you can get reinforcements in place. ago. Tried a fresh new game to test. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Defense platforms are not ships. In most wars, you won't gain control of the system immediately, but. Available to: Corvettes, Frigates,. ago. Then look at fleet comp. The purpose of the Maginot line is to defend France by forcing Germany to attack through Belgium. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. If done by different players, whoever destroys the starbase will gain the system. Oligarchy is something all democracies should switch to. Inadequis. Business, Economics, and Finance. Content is available under Attribution-ShareAlike 3. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Demonic-Toothbrush • Life-Seeded • 6 mo. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. 31. Imo starbases should always have the alpha strike, at least if it is a dedicated defense station. Hello, I noticed that defense platforms are decent early game but become obsolete quickly. You can setup none, some, or all of the options. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. By mid game they aren't really worth building any more, though if you can get a fleet battle to happen on top of them they can be help for a bit since the AI seems to go after the. E. Shield disruptor, range, combat disengagement, and defense supercomputers for buildings. Use arc emitters and kinetic battery. ago. Starbases on they're own are actually handled pretty well in Stellaris considering that they are static defenses and are very vulnerable to fleets. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. a Citadel gets a free +20000 armour points. 25x for an equivalent amount of other repeatables on another weapons platform. but even when you win you can end up losing every single platform. Therefore, I decided to re-upload it and adapt it to the newest version. Defense platforms can be used to stop pirates when your fleets are busy (early game pirate fleets are just barely strong enough to take out a starbase) A bastion with defense platforms is a good place to have the first battle against a superior foe. Apr 4, 2019 703 24. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. they never once in 7 years got a laser option. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. In theory it does also grant extra evasion, but as mentioned Corvettes will usually be hitting the cap anyways. 9. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. In this regard they can be invaluable. So the only good/cheap/worth it way is basicly an exploit. I posted a bug report on the Stellaris forums. 1000 and that should enable the functionality on all existing military stations. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. The influence price can fluctuate, which I will explain more about soon. Intel is a value between 0 and 100 that represents how much information an empire has about another empire. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. The thing to be wary of in general with defence stations is that they are very fragile and therefore tend to underperform their on-paper combat power. Even. 9 Meta Update] August 27, 2023. g. Stronger defense platforms. Target Uplink I do not actually know. Add bookmark. If 3 platforms on every Starbase along main trade routes are not enough, you can set one of those. Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. I had an admiral that. This page was last edited on 8 December 2022, at 22:04. 0. Defense platforms now have double hull (1000 -> 2000) and 30% range always. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. First priorities: Empire border starbases. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. Apr 4, 2019 703 24. Oligarchy is something all democracies should switch to. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Ion Cannons have a standard 8 energy credits upkeep. . I believe defense platforms are considered better specifically when built as dual-hangar platforms. Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer trait. I mean I can exchange the Gun Battery Modules for Hangar Bays or Missile Batteries (- or something completely different), and just add a few Defense Platforms instead, but I don't like the fact that Defense Platforms don't regenerate / they get really destroyed in a war, when Starbases change hands back and forth, whereas the base. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies). There's a Defense Platform Hull repeatable too, also for 10% per level. Content is available under Attribution-ShareAlike 3. Democracy is a good unity start if you take beacon of liberty and fulfill goals. build ships. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. Un-upgraded starbases can build three defense platforms. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. Update Ion Cannon. #1. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. I'll build them up and treat them as rotational disposable shields. Except terminal egress, which gets 3 ion cannons and 4 L/L. Noticing that Hangar Bay is supposed to provide +1 to the defense platform cap, while Ancient Rampart is supposed to provide +2 - the actual cap provided is however bugged, with Ancient Rampart providing 1 less cap than the Hangar Bay. This will cost around 100 alloys and some influence. Ion cannons taking up 8 defense platform slots is just too much to be worth it. Late game it's all heavy. Charybde. This is incorrect, without mods, you have to manually select each station and click upgrade. 83 at a cost of about. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Defense Platforms haven't been worth building in years / ever besides for RP. Raaaage-Alert • 4 yr. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. TheOtherBridge • 1 min. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. It adds back the defense station and defense fortress that were removed after 2. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. I've actually used defense platforms as station shielding from heavy fire. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. substantially more than the original defense platform cost. Considering that vanilla scripts for defense station and defense fortress. Shield nullification let's you go full anti-armor. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. . How do you achieve defense paltform construction ?. Description.